


So I really don't know what the problem is. My first thought after that was "Maybe it's because the diffuse_tint color was white?" That doesn't seem to be the case - I changed it to black, rendered again, same exact thing. So the problem I've been having is when I render it out, the hair is entirely white. Anyway, the mib_illum_hair_x map is kind of messy looking as far as labelling goes. I went into the files and made the default Mental Ray hair thing visible (mib_illum_hair_x map, least I think that's what it's called) because I saw in two places that that's how you basically make a hair shader using just default Max. So I have 2017, with a model covered in hair in a scene with all Mental Ray stuff (daylight system with mrsun/sky, hair uses mrprim).
